[HEADER(is_tutorial=true, is_skippable=false, is_autoable=false)] 电玩城喷泉大战教学_b [Battle.LockFunction(mask="SYSTEM_MENU_INTERACT")] [Battle.LockFunction(mask="CHARACTER_INFO")] [Battle.LockFunction(mask="CHARACTER_MENU")] [InputBlocker(blockInput=true, black=0.2)] [Battle.SwitchToDefaultUIState] [Battle.Pause(pause=true)] [Tutorial(protectTime=0.5, dialogHead="$avatar_sys", dialogX="$f_lower_dialog_pos_x", dialogY="$f_lower_dialog_pos_y")] 注意,纯白水汽在场地上生成后,玩家并<@tu.kw>不能直接获得关卡得分。 [Battle.EnsureMinSp(charId="trap_193_arctoll", sp=25)] [Battle.UnlockFunction(mask="CHARACTER_INFO")] [Battle.UnlockFunction(mask="CHARACTER_MENU")] [InputBlocker(blockInput=true, tileX=1, tileY=5, validWidth=108, validHeight=111)] [Tutorial(tileX=1, tileY=5, focusWidth=108, focusHeight=111, waitForSignal="char_info", charId="trap_193_arctoll", animStyle="Click", focusStyle="HighlightCircle", black="$f_tut_black", anchor="Center", protectTime=0.5, dialogHead="$avatar_sys")] 玩家需要通过【大战记分站】来进行记分。 [Battle.LockFunction(mask="CHARACTER_INFO")] [Battle.LockFunction(mask="CHARACTER_MENU")] [InputBlocker(blockInput=true)] [Delay(time=0.3)] [InputBlocker(blockInput=true)] [Tutorial(target="btn_skill", waitForSignal="use_skill", animStyle="Click", focusStyle="HighlightCircle", black="$f_tut_black", protectTime=0.5, dialogHead="$avatar_sys")] 它会在技能开启后会记分。 [Tutorial(tileX=1, tileY=5, focusWidth=108, focusHeight=111, focusStyle="HighlightCircle", black="$f_tut_black", anchor="Center", protectTime=0.5, dialogHead="$avatar_sys")] 偷偷告诉博士一个秘密,随着水汽数量的增加,每个水汽获得的关卡得分也会<@tu.kw>递增。 [Battle.UnlockFunction(mask="SYSTEM_MENU_INTERACT")] [Battle.UnlockFunction(mask="CHARACTER_INFO")] [Battle.UnlockFunction(mask="CHARACTER_MENU")]